#Item NameCategoryEffect
Master BallStandard BallsUsed in battle : Catches a wild Pokémon without fail. If used in a trainer battle, nothing happens and the ball is lost.
Ultra BallStandard BallsUsed in battle : Attempts to catch a wild Pokémon, using a catch rate of 2×. If used in a trainer battle, nothing happens and the ball is lost.
Great BallStandard BallsUsed in battle : Attempts to catch a wild Pokémon, using a catch rate of 1.5×. If used in a trainer battle, nothing happens and the ball is lost.
Poke BallStandard BallsUsed in battle : Attempts to catch a wild Pokémon, using a catch rate of 1×. If used in a trainer battle, nothing happens and the ball is lost.
Safari BallStandard BallsUsed in battle : Attempts to catch a wild Pokémon, using a catch rate of 1.5×. This item can only be used in the great marsh or kanto safari zone.
Net BallSpecial BallsUsed in battle : Attempts to catch a wild Pokémon. If the wild Pokémon is water- or bug-type, this ball has a catch rate of 3×. Otherwise, it has a catch rate of 1×. If used in a trainer battle, nothing happens and the ball is lost.
Dive BallSpecial BallsUsed in battle : Attempts to catch a wild Pokémon. If the wild Pokémon was encountered by surfing or fishing, this ball has a catch rate of 3.5×. Otherwise, it has a catch rate of 1×. If used in a trainer battle, nothing happens and the ball is lost.
Nest BallSpecial BallsUsed in battle : Attempts to catch a wild Pokémon. Has a catch rate of given by `(40 - level) / 10`, where `level` is the wild Pokémon's level, to a maximum of 3.9× for level 1 Pokémon. If the wild Pokémon's level is higher than 30, this ball has a catch rate of 1×. If used in a trainer battle, nothing happens and the ball is lost.
Repeat BallSpecial BallsUsed in battle : Attempts to catch a wild Pokémon. If the wild Pokémon's species is marked as caught in the trainer's Pokédex, this ball has a catch rate of 3×. Otherwise, it has a catch rate of 1×. If used in a trainer battle, nothing happens and the ball is lost.
Timer BallSpecial BallsUsed in battle : Attempts to catch a wild Pokémon. Has a catch rate of 1.1× on the first turn of the battle and increases by 0.1× every turn, to a maximum of 4× on turn 30. If used in a trainer battle, nothing happens and the ball is lost.
Luxury BallSpecial BallsUsed in battle : Attempts to catch a wild Pokémon, using a catch rate of 1×. Whenever the caught Pokémon's happiness increases, it increases by one extra point. If used in a trainer battle, nothing happens and the ball is lost.
Premier BallSpecial BallsUsed in battle : Attempts to catch a wild Pokémon, using a catch rate of 1×. If used in a trainer battle, nothing happens and the ball is lost.
Dusk BallSpecial BallsUsed in battle : Attempts to catch a wild Pokémon. If it's currently nighttime or the wild Pokémon was encountered while walking in a cave, this ball has a catch rate of 3.5×. Otherwise, it has a catch rate of 1×. If used in a trainer battle, nothing happens and the ball is lost.
Heal BallSpecial BallsUsed in battle : Attempts to catch a wild Pokémon, using a catch rate of 1×. The caught Pokémon's HP is immediately restored, PP for all its moves is restored, and any status ailment is cured. If used in a trainer battle, nothing happens and the ball is lost.
Quick BallSpecial BallsUsed in battle : Attempts to catch a wild Pokémon, using a catch rate of 4× on the first turn of a battle, but 1× any other time. If used in a trainer battle, nothing happens and the ball is lost.
Cherish BallSpecial BallsUsed in battle : Attempts to catch a wild Pokémon, using a catch rate of 1×. If used in a trainer battle, nothing happens and the ball is lost.
PotionHealingUsed on a friendly Pokémon : Restores 20 HP.
AntidoteStatus CuresUsed on a party Pokémon : Cures poison.
Burn HealStatus CuresUsed on a party Pokémon : Cures a burn.
Ice HealStatus CuresUsed on a party Pokémon : Cures freezing.
AwakeningStatus CuresUsed on a party Pokémon : Cures sleep.
Paralyze HealStatus CuresUsed on a party Pokémon : Cures paralysis.
Full RestoreHealingUsed on a party Pokémon : Restores HP to full and cures any status ailment and confusion.
Max PotionHealingUsed on a party Pokémon : Restores HP to full.
Hyper PotionHealingUsed on a party Pokémon : Restores 200 HP.
Super PotionHealingUsed on a party Pokémon : Restores 50 HP.
Full HealStatus CuresUsed on a party Pokémon : Cures any status ailment and confusion.
ReviveRevivalUsed on a party Pokémon : Revives the Pokémon and restores half its HP.
Max ReviveRevivalUsed on a party Pokémon : Revives the Pokémon and restores its HP to full.
Fresh WaterHealingUsed on a party Pokémon : Restores 50 HP.
Soda PopHealingUsed on a party Pokémon : Restores 60 HP.
LemonadeHealingUsed on a party Pokémon : Restores 80 HP.
Moomoo MilkHealingUsed on a party Pokémon : Restores 100 HP.
Energy PowderHealingUsed on a party Pokémon : Restores 50 HP. Decreases happiness by 5/5/10.
Energy RootHealingUsed on a party Pokémon : Restores 200 HP. Decreases happiness by 10/10/15.
Heal PowderStatus CuresUsed on a party Pokémon : Cures any status ailment. Decreases happiness by 5/5/10.
Revival HerbRevivalUsed on a party Pokémon : Revives a fainted Pokémon and restores its HP to full. Decreases happiness by 10/10/15.
EtherPp RecoveryUsed on a party Pokémon : Restores 10 PP for a selected move.
Max EtherPp RecoveryUsed on a party Pokémon : Restores PP to full for a selected move.
ElixirPp RecoveryUsed on a party Pokémon : Restores 10 PP for each move.